Godot Version
4.3
Question
I’ve been experimenting with navigation in Godot and created a map using a TileMap. However, I noticed a significant FPS drop when I have around 10 agents searching for paths simultaneously.
While exploring the documentation, I came across a suggestion about reducing the number of polygons in the navigation mesh, but I’m not sure how to do that. Is there a way to optimize the polygons directly, or would it be better to create my own custom NavMesh?
I did try making my own NavMesh, but it’s really time-consuming. Do you have any advice on how to handle this efficiently? Is it possible to bake the TileMap’s navigation polygons into a larger, unified set?