Godot Version
4.2
Question
You can refer to this code for reference.
CharacterBody2D can this
var collide : KinematicCollision2D=move_and_collide(velocity)
if collide :
#print(collide.get_collider_rid())
var collide_direction = player_direction.bounce(collide.get_normal())
However, I’m not sure how to use a PhysicsServer2D node.
I sincerely hope that an expert can solve my doubts. I would be extremely grateful.