How many instances can I have in godot at the same time?

Godot Version

4.4.1

Question

I can't fin the engine technical sheet

I’m playing the generation game.
The x4 Sins of a Solar Empire.
I generated 98878 stars.


I’m in the middle. This is a hypothetical test. But, the engine will shut down.
So is this my computer refusing? Or, is there a limit to instances created.
I got that minimum maximum set, and the maximum limit is actually around 100,000. But, crashes on several generations.
Also the map grows in the X and Y scale.
Bonus question. If there is a limit to the engine coordinates.

I can link the deposit.
https://github.com/GiongGone/star_maker_bugger
And the map is explorable with left mouse and right mouse buttons.
With the generator in line-by-wire mode. Press enter to delete. Esc to regenerate. If you like codes.

The max amount of objects you can generate is more likely to depend on the hardware than Godot itself.
Can you explain a bit more what you’re trying to achieve ?

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Use MultiMesh3D to generate tons of identical meshes. A hundred thousand stars will be trivial then.

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I’m doing the engine stress testing. Since I have a generator. I can multiply to ridiculous values.
I don’t need that. The average x4 strategy is good enough with 32 stars.
But, I have to plan out accordingly eventually. So I wanted to understand the limitations ahead of time.
I can give you an example. Blender is recommended to model. Right?
But, the extension is no longer supported.
I’m already singled out and abandoned. Wouldn’t you agree.

They’re simple mesh spheres with 64 segments and 32 rings.
Thanks for the reply.
But, I’m still undignified. I don’t know why I crash.
My application log says this is the crash;

Faulting application name: Godot_v4.4.1-stable_win64.exe, version: 4.4.1.0, time stamp: 0x67e339d7
Faulting module name: Godot_v4.4.1-stable_win64.exe, version: 4.4.1.0, time stamp: 0x67e339d7
Exception code: 0xc0000005
Fault offset: 0x000000000611a91c

First of all my slime transition to Intel hardware.
And, finally moving the drive to new machine. Don’t attempt.
After several years I finally figured out my External HDD is simply nuc disconnecting because the USB port is showed 2.5 millimeters to far into the slot.
So, I’m still going through that transition. I need to also figure out a safe shim to implement into this faulty USB port.

98,000+ instances will perform poorly. Additionally, you could have a bug in your code that is crashing the engine.

I don’t understand the rest of your posting.

1 Like

To answer your last question.
I’m fighting cheaters, bad maths, terrible developers and rip offs in games.
I got this.
I can do it myself.