How MutliplayerSynchronizer synchronizes?

I’m wrong about how the synchronizer works the default mode is only “unreliable” so you may have funny issues if the UDP packets get delayed over the network.

If this becomes problematic you can try REPLICATION_MODE_ON_CHANGE which will be reliable. Although that may have its own issues.

I guess then to make it unreliable ordered you should make your own custom script described above, using a timestamp, or frame nber, with your aggregated property list packet.

If you want a rundown on low level network fundamentals take a look at this article series on network physics.

I made a physics script here following some of the core concepts.

3 Likes