How place an export variable in the script it extends from

Godot Version

4.3.Stable

Question

Hello so I have been using grid map and I recently made a script that extends from mesh library so I can replace it in its spot on the grid map. However when its viewed it shows the newer export variables in a separate category.

Like this:
Screenshot (15)

This is not important but I would like it to show up in the other category, under the item group, is this possible?

I tried using the _get_property_list() method but it seems to only create new groups and subgroups.

Any help is appreciated!

1 Like

I think this is only possible by using C++ and changing the original meshlibrary script

1 Like

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