Godot Version
4.4.1
Question
Hi guys, I think I understand the recommended practice of call-down-signal-up. Especially when messing with parent in child's _ready function is a no-no. But I have a node3d created in the editor and its children instantiated at runtime. I'm actually using get_parent() in children's _ready() to get a hold of the parent here. What do you think of this? Is it safe?