How the network works in Godot

Where can I find a GOOD source that explains networking and will help me create a server/client project?

Any AI is immediately ruled out; their answers are too shameful. Finding a reliable source is very difficult

It’s really not that hard to Google stuff.

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I need a slightly different presentation of information, are there any unofficial sources?

Considering the Godot documentation are the absolute best place you can find information about godot related things, if you want the same information presented in a different way, then I recommend using one of the many search engines available online.

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Are there any sources outside of Godot that explain in basic terms how the network works, how information is exchanged, etc.? I just need the big picture to better understand what’s going on

The link I included above gives you an overhead view and a high level explanation of how things work. You just need to read it.

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