How to access Node from a scene to other scene?

Godot Version

4.3

Question

How to access node from a scene to other scene


I am unsure I did it right way or not but it’s terrible to access node runtime in Godot GDscript.

Can Anyone help to me figure out how to access a node from GreenPiece to DiceRoot?

I think It is not possible because it not in parent childe relation and since I have created separate scenes for each sub module I mashed up to make scalable architecture.

Thank You!
Game Programmer

Thank you for the reply, however it would not solve my problem.as far as i understood based on video and page details.

the problem is my piece objects are too many and it would possible that will create runtime so to get a dice node runtime when piece ready it not possible. Is it correct?

in unity we can use find component do we have similar approach here in godot?

Thank You,
Game Programmer.

1 Like

Maybe enable editable children?