The thing is I know how to program in gdscript fairly well. But I don’t know stuff about Godot components. Like I didn’t know about the path2D component, the RayCast component of Godot. I didn’t know about useful the look_at() method in Godot. So how do I learn these stuff? How did people learn these before tutorials? I know just read the docs but they are kinda boring although it’s better than unity’s. I’m not new to programming but to godot. And please specify how did you guys also learn these functions, classes and components of Godot?
Make stuff, have problems, try to solve them. You might end up making components that already exist. I wrote my own look_at
before finding out about the built in one.
With F1
you can search the docs from Godot itself, not the best search but it’s fast and accurate to your version. Wish there was a “random page” button on the docs to make finding new components more fun, if only slightly.
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