So I imported a character from blender (monster.glb) and I created an inherited scene from it. I want to add an additional material or shader (as next pass) that only affects one monster, not all monsters using this scene. Checking the “local_to_scene” option does nothing. “make unique” does nothing. How can I do this? Any help appreciated.
You may have to take one instance of your monster, right click it and select “Editable Children” then you can edit just one monster’s mesh instance data, including materials and next pass.
Yes I just solved it like 30 sec before you replied lol. It was set as “Surface 0” material on the mesh of the imported character and Local to Scene was doing nothing. I set it to Surface Override Material and now local to scene actually works as intended. I still don’t know why they behave like this but at least I found a solution. Thanks for the help!