Godot Version
4.6.3
Question
So I was trying to figure it out from how to play the AnimationPlayer inside of 2DModel inside of Viewport
this is where the 2DModel look like and where do I put it in?
extends CharacterBody3D
const SPEED = 5.0
const JUMP_VELOCITY = 4.5
@onready var camera: Camera3D = get_viewport().get_camera_3d()
@onready var animation_player: AnimationPlayer
func update_animation(animation):
$AnimationPlayer.play(animation)
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var input_dir := Input.get_vector("move_left", "move_right", "move_forward", "move_back")
var direction := (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
direction = direction.rotated(Vector3.UP, camera.global_rotation.y)
if direction:
velocity.x = direction.x * SPEED
velocity.z = direction.z * SPEED
animation_player.play("Walk")
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
velocity.z = move_toward(velocity.z, 0, SPEED)
animation_player.play("Idle")
move_and_slide()
this is my code look like.

