Godot Version
4.7
Question
I have a set of events that happen sporadically, and I want each to trigger some animations using tweens. I want these animations to happen one after another, so if an animation triggered by a previous event hasn’t finished yet, I want the animations for the next event to play after the previous ones have finished.
I thought I could do this by creating an empty master tween and then just append new subtweens to it each time I received an event, but it looks like you can’t add new subtweens after the parent one has started running. Is there another way to do this?