How to build out an entire world with Godot Resources

Wondering how you can build out all the CONTENT in your complex game? Godot custom resources are perfect for storing information for items, abilities, characters, maps, events, dialogues and more. And, at a more advanced level, you can even chain together functional particles within resources so you can create thousands of unique custom abilities and manage them outside of code.

Video here; examples are in GDScript but everything should function in C# too.

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Will this textbook be published as an article?

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Maybe if there’s demand for that and I can think of a good place to host it.

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