How to Center the View on a Point

Godot Version

4.5

Question

I recently switched from Unity to Godot and I’m still adjusting. So far, the experience has been great, but I was wondering about one small yet very useful feature that many 3D applications have: the ability to center the editor camera around a point.

In Unity, I can simply middle-click anywhere in the scene, and the editor camera automatically centers on that spot. This lets me easily rotate around it, and any zoom or pan movements are adjusted relative to that point. Blender offers the same feature, and once you get used to it, it becomes indispensable.

So, I’m curious—does Godot have a similar function?

You need to select the necessary node and press F.

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