How to change a Texture2D param name [SOLVED]

In Godot 3, we could enter a name for a TextureUniform node in the Visual Shader editor.

Now, if I understand well, since Godot 4 this node is replaced with Texture2D. There is however no way to change its name anymore, and so my parameters have very generic names.

Am I mis-using the node, or what is the correct way to name these parameters?

Use the sampler port with a Texture2DParameter node.

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Thanks!!!

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