Godot Version
4.4.1
Question
I want to test my localization without writing in code(TranslationServer.set_locale()
). When i run project, i want to it to be started in the language i specified. I also want to test the languages i don’t have translations for. How to do that?
In the Project Settings there is a section for doing this:-
You can specify the locale you want to Test and also the Fallback if that locale is not available.
(I speak from a position of having done a small amount of research but of not yet getting to the translation tasks in my project)
Hope this helps,
Martin
2 Likes