Hello.
I am developing a 2D game and want to add a skin-changing feature for an animated character. I am using AnimatedSprite2D for animations. I would like to make it easy to change the character’s appearance while keeping all its animations.
What is the best way to implement this? I would appreciate any advice or code examples.
If you want to add a hat to an AnimatedSprite2D you might be able to get away with childing a Sprite2D and positioning it on their head.
Keeping animations is likely not possible, the closest way I can think to keep animations while swapping skins is through UV mapping. this video goes about the standard 3D shader effect applied to 2D animations, though it requires formatting the “UV mapped animation” significantly different than your current animation, where each pixel correlates to a position rather than a color.
Similarly 2D skeletons make use of UV maps, though the animation style and workflow is significantly different. This technique is better supported in Godot and easy to swap out textures without changing the animations.
I was able to make a skin change for the animated character, but this method is bad in my opinion.
I created a new SpriteFrames resource and added to it the necessary animations for the character. (I create several such resources for different skins).
Next, I wrote the code for AnimatedSprite 2d, with which we will change the skins.
this is very simple.
1 - save animatedsprite2D as scene
2 - go to the scene in files and duplicate it, change the name
3 - alter the new scene. either use a variant of the sprite sheet or a new one with its own set of animations.
4 - to change skins, swap the AnimatedSprite2D for a different scene.