How to control glow in 3D by individual objects?

Godot 4.4 stable
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I’m trying to set up a scene {for moblie) with several lightbulbs that I need to have a strong, animated glow. The lighbulbs will each be part of a sub-scene. I’d like the bulbs to glow, but for none of the surrounding objects to have bloom or glow. How is this doable?