I have a 2D game in which there is a ground layer which I want to be able to edit. This is how I imagine it: There is a big ground texture overlapping everything but is invisible and there are small pieces, which add collisions, that makes it only show the portion of the sprite on that part. How could I do this?
It sounds like you want to add fog of war to your map. I would suggest searching on that term.
I ended up just using a Light2D for the fragments and giving the big texture a new material and changing the Light Mode to “Light Only”
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