Godot Version
4.3 stable
Question
How to Convert StandardMaterial3D to VisualShader?
i wanted to create a snowy-rocky mountain so through visual shader i used mix-vec3 along with a noise texture, one snow and rock texture. but when i apply it on my mountain mesh i does not work but it works on a plane meshinstance3d.
i guess its because it not triplinar but there no node for triplinar in vertex section for visual shader
help.