, after that download your city model as a .glb file.
Create a node: Node3D named City Has a child Staticbody3D named Body
Load your .glb city model as a child to the Body node then right click, then click on make local.
After that click on the 3 points next to the search tab in the nodes panel, then click on filter by type , and type : MeshInstance3D to filter all meshes, select all the meshes then reparent it to the Body node, and keep selected all the meshes then in the 3d editor click on Mesh then select tree mesh and sibling and click on create to create collisions to each mesh in city.
And thats it! You have created a city!
You can test it by creating a vehicle or with a charachter.
You can see my open world car project set in city if you interested in how to make an open world car game in city:
Well, I’m interested in ideas for creating cities and towns.
I’m cutting back on my online activity, and consequently, here — in our country — everything gets blocked, and it’s becoming time-consuming and difficult to respond.
This isn’t “creating a city”; it’s using a pre-made model. The title of the thread is misleading. When creating a city, the main challenge lies in designing the city model itself.
As @tomcat said, this is not how you create an open-world city. It’s just a premade model. Here are some of the problems you will face if you build your game this way:
The collisions will be messy,
Your game will get nuked if the model isn’t for commercial use,
It just doesn’t look good.
Proper map design requires a lot of work. You first have to design the map, then optimize it and many many more things.
You are right on some points. But this tutorial is made for the beginners that they dont know how to create a full city 3d model from scratch. And also those city models are game ready and i have confirmed that, i have tested many city models and i saw many problems such as:
Collision errors and unexcepted problems.
But this creator models was the best.
I Hope you understand this.
But this tutorial does not answer the question “how to create a full 3D city model from scratch.” You’re suggesting using a ready-made model rather than creating one from scratch.