How to customize the keyboard/controller button that triggers a button

Godot Version

4.3

Question

I want to build a ui that is primarily controlled by the keyboard and want to customize which button triggers(/presses) a button. By default it seems to be space and enter; how could I change that?

here see this

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That doesn’t answer the question at all… I know how to work with the input map but that doesn’t help me to assign a custom input to a button

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  • Godot-Editor > Menu > Project > Project Settings… > “Input Map”
  • Activate “Show built-in Actions”
  • Look for the Action “ui_accept”, since that action is responsible for the things you mention
  • You can edit the keybindings there

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sorry my bad