Godot Version
4.6.2
Question
How do I detect empty space in godot with script? I’m building a sandbox game kind of like neal.fun’s Sandboxels, and I need the sand and gravel to land in a clump when dropped in a straight line.
This is my physics_process function, is_cell_empty is just a passed function, I need help coding that.
func _physics_process(delta):
var DiagonalLeft = self.position + Vector2(7, 7)
var DiagonalRight = self.position + Vector2(-7, 7)
if not is_on_floor():
self.velocity.y += GRAVITY * delta
self.velocity.x = 0
if is_on_floor() and is_cell_empty(DiagonalRight):
self.position = DiagonalRight
if is_on_floor() and is_cell_empty(DiagonalLeft):
self.position = DiagonalLeft
move_and_slide()