Godot Version
Godot 4.6-stable
Question
How can you disable the 2D auto-resampling? I checked the settings and only found ‘auto_resample_delay’ in the editor settings.
Ideally I want it to act as it did before in 4.5.1, as now I get a lot of artifacts at certain zoom levels, but these disappear when zoomed in further or when running the project. Before there were still some with thin lines disappearing when zoomed out too far but I much prefer that to far more lines popping in and out.
(4.6)
(4.5, In the same scene, the only difference is the engine version.)
This is only happening with SVG’s or fonts, but as all my Styleboxes are SVG’s and my game is heavily text based makes it very annoying to use.
Is there a way to make it so it worked as it did before, were it samples it once and stays that way after? Again beside the times when thin lines disappear but thats manageable and far less intrusive.
Thanks.
