Godot Version
v4.4.1.stable.mono.official [49a5bc7b6]
Question
I’m trying to use the code suggestion/completion on CodeEdit node. My current approach is to load a massive dictionary of function name and member name of known object I will pass to the script. But I don’t know what’s the approach that can generalize to all object of a class or a custom class declared inside the script. How can I best resolve this?