Godot Version
4.2.2
Question
Hi all,
And yes you read that right “underwater bubbles” . I was showing my brother the progress of the project thus far and he said "how about making some bubbles when your character is underwater, and I said “damn you and your good ideas”. So, I was trying to think about it last night and I need your opinions, would the “bubble” be a good candidate for a packed scene and instantiating them? Or, would there be a better idea? Also, how would I go about making the bubbles appear at random intervals, I would need some sort of timer just don’t know how to implement that, luckily for me the water is at a constant height so getting rid of them shouldn’t be a problem. I can’t use a Godot timer because that would be regular. Remember I don’t want anyone to just give me code just a general idea through English as this is a learning exercise.
As always any help you can give is greatly appreciated!
Regards.