How to extend built-in script?

Godot Version

4.3

Question

Is it possible to inherit from a build-in script which saved inside a scene?

What I actually wanted is to make more build-in scripts to be more… Orginized and incapsulated. And inherit scenes and inherit scripts which stored as build-in inside parent scene. But it seems that I can not inherin build-in scripts even inside the same scene!

I can’t inherit it via path (screenshot below), class_name doesn’t work, and there is no way to choose already existed script to reuse it in the same scene on another Node. Did I understand it correctly?

Sadly built in scripts cannot be inherited, it is a known issue. The script creation panel alludes to this by merely stating “Built-in scripts have some limitations”, preferably it would state some of those limitations.

No, you can’t.

Why not simple ctrl+c ctrl+v your actual built-in script to a normal script with a class_name and attach/inherit whatever you need? If you need the same script in lot of places that means be a build-in is not the correct option.

I just experimenting to get to know how inheritance works and what possibilities I have. Thanks!