Godot Version
4.2
Question
How do you get the right angle on a surface? Im currently trying to do a wall jump and apply a force out from the wall, but I just end up flinging the character in the global x chordianes.
4.2
How do you get the right angle on a surface? Im currently trying to do a wall jump and apply a force out from the wall, but I just end up flinging the character in the global x chordianes.
get_wall_normal()
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