Godot Version
4.2.2
Question
I have a player and an enemy that follows it. Both are characterbody2d’s and whenever the enemy touches the player it sticks to the player even though the enemy is much slower. Is there a way to fix this?
4.2.2
I have a player and an enemy that follows it. Both are characterbody2d’s and whenever the enemy touches the player it sticks to the player even though the enemy is much slower. Is there a way to fix this?
Maybe the enemy is considering the player a moving platform. Try changing how it reacts to moving platforms.
For me this seemed to be the case. Removing the collision mask of the “Player layer” fixed it.
for me it was removing the layer from the enemy but same concept. ty for the help