Godot Version
Godot 4.2.1
Question
Hello, I’m kind of new to Godot. Thanks in advanse for people who will answer.
My blender model doesn’t look how I imported it.
I created it for my GridMap being 7 tiles, and all 7 tiles are normal when load, but their MeshInstanses3D are those tall-arse versions of them. The pieces became perfect cubes, they are like 30 metres wall when they need to be only 3 metres.