How to fix my Blender model import?

Godot Version

Godot 4.2.1

Question

Hello, I’m kind of new to Godot. Thanks in advanse for people who will answer.
My blender model doesn’t look how I imported it.
I created it for my GridMap being 7 tiles, and all 7 tiles are normal when load, but their MeshInstanses3D are those tall-arse versions of them. The pieces became perfect cubes, they are like 30 metres wall when they need to be only 3 metres.

Try to apply scale of objects in blender.

1 Like

TYSM!!! Will keep in mind in the future

But I alr figured out an another solution: in Godot I unchecked the Force Disable Compression in the “Import” tab which is aside the “Scene” tab and everything was fine afterwards

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