Hello, I’m kind of new to Godot. Thanks in advanse for people who will answer.
My blender model doesn’t look how I imported it.
I created it for my GridMap being 7 tiles, and all 7 tiles are normal when load, but their MeshInstanses3D are those tall-arse versions of them. The pieces became perfect cubes, they are like 30 metres wall when they need to be only 3 metres.
But I alr figured out an another solution: in Godot I unchecked the Force Disable Compression in the “Import” tab which is aside the “Scene” tab and everything was fine afterwards