Godot Version
v4.2.2.stable.official [15073afe3]
Question
Hi everyone,
I am trying to make an error function that prints a message before quitting. However, more often than not, no message can be seen in the console as the program quits faster than it prints. I could not make it work with some await trickery
This works fine:
func error(message: String) -> void:
print_rich("[color=red]%s[/color]" % message)
await get_tree().create_timer(1).timeout
get_tree().quit(1)
func _ready():
print("Test")
error("Error")
This works sometimes:
func error(message: String) -> void:
print_rich("[color=red]%s[/color]" % message)
get_tree().quit(1)
func _ready():
print("Test")
error("Error")
How can I flush the output or make sure the printing is finished before quitting?