Godot Version
v4.2.2
Question
I just want to get a cone as a SHAPE file for a viewcone for an enemy. Godot has no cone as a preset shape for my shapecast so I want to import one. For whatever reason Godot only takes “shape”, “tres”, or “res”, and NONE of those can be exported from blender!! What do I do??
You can simulate a cone as SphereMesh with Rings set to 1 and Is Hemisphere set to On.
Godot doesn’t use that same type for Shapecasts, and Sphere only has the parameters: “radius” “custom solver” “margin” “local to scene” “path” and “name”. Also even if this worked this doesn’t really solve the issue with getting a custom mesh into a collider. (Also I now realize getting this shapecast to work won’t solve my problem because this cast won’t take walls into account, I still need to get the intersect raycast code to work)