Godot Version
Godot 4.3
Question
I am currently making a game where the player spawns an object as its main way to interact with the environment and other players. The game is planned to be a local multiplayer game.
So I’m wondering if there is any way or documentation regarding how can an object that has been spawned from a player directly affect/manipulate a player’s stats without the use of Raycasting and also to check and see who spawned in that object? Like for example, an object that spawns in an AOE effect where upon hit of a player reduces their total mana/ammunition, and other players can check to see who placed that object. Apologies if the question comes off as noobish, it’s because I’m new to the Godot engine.