Godot Version
4.3
Question
im trying to make a custom resource pickup that i can easily change what kind of pickup it is just with an exported var, but to do this i need to learn how to add theoretical children to a node so that i can get an animated sprite and other useful things.
im kinda stuck on adding animations to the theoretical animationPlayer, can you save animations as files or do you have to manualy change the frames or something? as always, any help is apreciated, thanks!
this is as far as i’ve gotten in the pickup code:
extends Area2D
class_name MyPickup
@export var pickup_type = 0
# 0 = extra wall jump
var wall_jump_pickup_texture = preload("res://textures/wall jump pickup sheet.png")
func _init() -> void:
collision_layer = 8
collision_mask = 0
var animation_player = AnimationPlayer.new()
var animation_sprite = Sprite2D.new()
var deactivation_timer = Timer.new()
add_child(animation_player)
add_child(animation_sprite)
add_child(deactivation_timer)
animation_player.root_node = animation_sprite
if pickup_type == 0:
animation_sprite.texture = wall_jump_pickup_texture
animation_sprite.vframes = 2
animation_sprite.hframes = 2
func _deactivate():
collision_layer = 0
func _on_deactivation_timer_timeout() -> void:
collision_layer = 8