### Godot Version

4.3.stable

### Question

How do I get the normalized VERTEX coordinates in local space such that they go from [-1, 1].:

x: [-1, 1]

y: [-1, 1]

z: [-1, 1]

Here’s an example where you can see that VERTEX.x is [-3, 3] since the width of the model is 6m.

The vertex shader will not know the bounds of the model, as vertex data can extend to any value. You will have to add a `uniform`

specifying the size of the mesh.

If your mesh was size 1x1 and scaled up, you might be able to use the `MODEL_MATRIX`

to invert the transformation back to a 0-1 scale.

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