Godot Version
4.4.1.stable.mono
Question
I am currently using Tool scripts within the editor to see real-time changes and run real-time logic as I manipulate scenes within the editor. I’m trying to get performance metrics about how efficiently those scripts are running. Is there a way to get FPS, memory usage, etc in the editor itself? I can’t use the debugger monitors because I’m not running the project, I am using tool scripts in the editor instance.