Godot Version
v4.5.1.stable.official [f62fdbde1]
Question
Is there any way to get rid of this distance texture blur?
v4.5.1.stable.official [f62fdbde1]
Is there any way to get rid of this distance texture blur?
that is mipmaps + anistropic filtering. You could make a higher quality texture or use a different filtering option on your material such as “Nearest Mipmap” or just “Nearest”
Thank you, solved!