How to get rid of this distance texture blur?

Godot Version

v4.5.1.stable.official [f62fdbde1]

Question

Is there any way to get rid of this distance texture blur?

that is mipmaps + anistropic filtering. You could make a higher quality texture or use a different filtering option on your material such as “Nearest Mipmap” or just “Nearest”

3 Likes

Thank you, solved!