Godot Version
4.2
Question
I have an arrow pointing to -z direction with camera top down view. By using look_at() I could get angle between arrow and player like this
@onready var player = $Player
@onready var node3D = $Area3D/Node3D
func _process(delta):
node3D.look_at(player.global_transform.origin,Vector3.UP)
print(node3D.rotation_degrees.y)
It returns arrow’s rotation Y values between 0 to +/-180 when the player walks around it.
But when I tried doing this side way this codes no longer produce 0 to +/-180 values. eg.
func _process(delta):
node3D.look_at(player.global_transform.origin,Vector3.LEFT)
print(node3D.rotation_degrees.Z)
How can I get those values when I have my arrow side way and camera with front view? I tried playing with arrow rotations/direction and Look_at Vectors but could not reproduce those same values.
Thank you.