Godot Version
4.3-beta3
Question
I’m working on a plugin which will need to handle certain node types (like showing menus for those nodes with additional options). I’ll also need a new main panel. However the EditorPlugin
api does not seem to work well for handling a main panel and mutliple custom node types in the same plugin, since _make_visible
is needed for both and doesn’t allow discerning whether a custom menu should become visible or the main panel.
Is there any intended way to handle this?
I was thinking about adding additional EditorPlugin
s, but since enabling a plugin requires a cfg
file, that would mean, that my one plugin would show multiple entries in the plugin settings which I’d like to prevent.