Godot Version
4.5
Question
How can you prevent screen readers from reading a Control Node?
I tried testing the new screen reader support in 4.5 but found that the built in Windows 11 narrator was reading our cursor Control Node out loud which is set up as a custom TextureRect that follows the mouse in our game to allow us to show different cursor textures.
It was also able to read Buttons but no Labels or other Controls. I tried searching for any kind of documentation and looked at the AccessKit page but was unsure how to proceed. Thank you. ![]()