How to import .PNG photo as .tres resource?

Help me understand so I can support you better. As far as I know, Godot doesn’t import pngs as either tscn or tres, it creates it as a Texture2D. Could you show a screenshot of what the file looks like to make it clearer?

If you’re trying to create a tiled texture for a 2D game, this post shows some ways you can do that:

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