How to instantiate and set the object to specific node child?

Did different entities have its own camera? If so, you can set the camera`s current to true or false

If you want more help from me you can tell me I will try to help

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ok found a function that would also work:

camera.reparent(cameraPivot)

this one works even if it was camera in scene before.

Yeah I just forgot that Node has a reparent method :sweat:

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