Godot Version
4.4.1
Question
When I originally designed my game, I used the keep aspect mode to lock the content to a 16:9 ratio, and it worked well.
Now, I’m adapting the game for mobile, and after adding touch controls, all UI elements still appear within the centered 16:9 area. This forces players to stretch their fingers to reach controls and blocks the game view.
Switching to expand solves the UI layout issue, but my game is designed for a 16:9 layout — so when the screen ratio changes, it reveals parts of the map outside the camera limits, or shows resources placed beyond intended boundaries.
I’m looking for a way to let the UI stretch beyond the 16:9 gameplay area, while the game content itself still behaves as if it’s in keep mode.
Both the UI and game content are on separate CanvasLayers. What can I do to separate their behavior?
I tried adding black ColorRects at the camera edges to hide the undesired areas, but they behave poorly when reaching the camera limits.