Hi, I’m looking for advice on how I make the ball in my peggle clone to shoot with linear velocity through gdscript to make it More like a cannon effect. here is the code for the rigid body:
extends RigidBody2D
func _ready() -> void:
freeze = true
func _input(_event: InputEvent) -> void:
if Input.is_action_pressed("Aim"):
pass
And there is also a cannon so here is its code:
extends Marker2D
func _input(_delta):
look_at(get_global_mouse_position())
if Input.is_action_just_released("Aim"):
$RigidBody2D.freeze = false
Right now it is just dropping the rigid body when i’d like it to be launching it.