Godot Version
4.2.2
Question
I am creating a wall with windows that will block the player, and the player will only be visible when passing through the windows. I intend to use a large sprite and “cut holes” in it to achieve this effect. Since this feature will be reused in many places, managing it on a large image with “holes” is more efficient than piecing together multiple images based on shapes.
Is this functionality achievable?