Godot Version
4.3 stable
Question
I have two types of enemies in a 2D game. One can jump from platform-to-platform, the other one can’t. I use navigation links to connect the pathfinding between platforms. With navigation meshes i can just make the enemies use two different layers, put the link on only one of them, and the mesh on both layers. But as far as i know with tilemap layers’ navigation I can’t control the navigation layer, so if i put my second enemy on layer two, it just won’t be able to find any path. Using navigation meshes are a lot more tedious for me, than just placing tiles. Are there any workarounds, so that my agent can ignore links, or did i misunderstood something?