How to make NavigationAgent2D ignore a NavigationLink2D while using TileMapLayer navigation?

Godot Version

4.3 stable

Question

I have two types of enemies in a 2D game. One can jump from platform-to-platform, the other one can’t. I use navigation links to connect the pathfinding between platforms. With navigation meshes i can just make the enemies use two different layers, put the link on only one of them, and the mesh on both layers. But as far as i know with tilemap layers’ navigation I can’t control the navigation layer, so if i put my second enemy on layer two, it just won’t be able to find any path. Using navigation meshes are a lot more tedious for me, than just placing tiles. Are there any workarounds, so that my agent can ignore links, or did i misunderstood something?

If someone stumbles upon this, I was just blind, and you can set the navigation layer on the tilemaplayer under tileset → navigation layers. If i put one enemy on layer one, other one on layer two, put the tilemaplayer on both, and the nav link on one of them, you can make one of the enemies ignore the navlinks