Godot Version
4.3
Question
Working on a small game where you control a 2D spaceship, I have a GPUParticle2D I use for the thrust particles, which works well but I’ve run into an issue where the particles emitted don’t inherit the ships velocity.
Video demonstration:
There is a parameter called “inherit_velocity_ratio” in the particle2D but it seems to do nothing for me.
Hi,
Not sure if that’s what you’re looking for, but have you tried checking Local Coords inside the Drawing group?
Sadly not what i’m looking for. Though the particles technically “inherit the velocity”, it no longer maintains global positioning.
I appreciate the help regardless though!
Yep, my bad, I figured out what was your actual problem (I think).
I think I got a pretty good looking result (I mean, not the VFX itself, but the motion
) by setting the initial velocity and spread property, and playing around with node’s rotation (I tried with rotating both a parent node and the particles, and either way work fine).

I don’t know how your particles are set up in the ship nodes, but maybe you can find a way of using the node’s rotation to make the particles spawn in the correct angle?