Godot Version
4.4.1_stable_mono_win64
Explaining The Problem
sorry if i missed something this is my first topic
so, i am making a physics based 2d factory like of game, and i expect a lot of rigid bodies to be in the game scene
Godot 2d physics is very good but it behaves weirdly when there is a lot of shapes near each other
Rapier 2d physics works well when there are a lot of shapes near each other but it doesn’t seem to support conveyors
what i mean by conveyors is a static body 2d with constant linear velocity
here is a video because it is hard to explain in words
extra information:
run on separate thread is enabled on both cases but there is no difference when it is disabled
the conveyer is the gradient image (static body 2d)
shapes are rigid bodies, but collision and polygon data are set during runtime
also, i didn’t touch any of the physics settings beside the physics engine and run on separate thread
I am trying to achieve one of the following
1- how to make Godot physics more consistent on large physics objects
Or
2- how to make physics-based conveyors in Rapier2D


