This piece of code works well for me.
What is your “_duration” variable value?
Remember that when you’re slowing the Engine.time_scale, your tween will also be slowed down. In your case, the _duration will take twice as long to finish + additional 1 second that your tweeners will be extended to.
E.g. I fed 2.0 seconds as the _duration and the tween lasted 5.0 seconds in total.
So did you fix your issue?
Mark your answer or mine as a solution to your problem, so that others can reference it, unless you have any further issues.