Godot Version
4.3
Question
Im trying to recreate a pseudo 3D effect, similar to the one in Hollow Knight. I found resources from godot 3.4 where using Canvaslayers it was possible to have sprites move at different speeds in background/foreground, thus giving a sort of 3D look. (like here https://www.youtube.com/watch?v=kBJhEGyVKd8 )
The thing is all resources I found are at least 2 years old, so not in godot 4.0 +
And, in these videos, items do not move along the Y axys. In my case however they do, and it creates a very weird effect, where items that should be attached to the ground float around n stuff.
here is a clip showing the problem: https://www.reddit.com/r/Nonsensical2D/comments/1i12w9k/is_there_a_way_to_make_so_the_pseudo_3d_bushes_do/